Soma.fm play

I was writing some javascript just a few minutes ago, listening to the Soma.fm CliqHop station, when I got an amazing surprise – they played one of my tracks! I had no idea I’d be on the station.

Specifically, it’s this track from Water Music:

For me – a long-time listener of Soma.fm – it’s a huge honor. I’m pretty humbled to be in such great company.

An open letter to music history folks

About ten years ago, I wrote a piece containing two melodies. It was written from memory. Which memory? I have no idea. I feel I grew up with these melodies; having heard them in maybe in a cartoon, or movie. I have yet to find the origin of these (shanties?), and could use some help. Here are the tracks:

Sound familiar? Say the words ‘pirate music’ and these two melodies immediately come to mind for me. Someone tell me what they are! Have they gone the way of greensleeves? Anonymous folk melodies? Are these the lost movements of Handels’ Water Music? A B-side of a movie scored by James Newton Howard?

DIAoTSC

Denver International Airport or: The Sunday Conjecture is a project involving a wide variety of musicians, and includes ongoing sound design and music improvisation, textural experimentation, and various composition works. It is a separate entity from my solo work.

This project was started in 2011 by myself, Jon Freedlander, Michael Coutts, and Scott Chambers. Denver International Airport or: The Sunday Conjecture

If interested in learning more, we’ve got a good deal of music and code on the site.

Here’s a random track:

Jeter Jitter


In the swollen bosom of a mid-August New England weekend, I spent some time browsing the clean interface of residentalien.us – the online home of graphic artist / illustrator / photographer Aleks Zelenina. One of the more unexpected things I found was a large, un-formatted page containing a circular, tiled rendition of some images of Derek Jeter, the athlete. Later that evening, I opened Adobe Director and sequenced a bit with these images along to a track I had recently composed, ‘Transfurl’, from ‘The Well-Tempered Sequencer’.

UPDATE: I took the animation down – super old format.
Visit the site of Aleks Zelenina here.

The Well-Tempered Sequencer

I just invested seven hours or so sequencing a portion of a track approximately 750 milliseconds in length. Looping such a short amount of audio over and over and over and over and over for a period of time this long always seems to induce…

Whether or not microscopic lifeforms are utilizing our own advances in nano-technology against us should be of no concern to you.

As is common with electronic-music composers, I just invested seven hours or so sequencing a portion of a track approximately 750 milliseconds in length. Looping such a short amount of audio over and over and over and over and over (and over) for a period of time this long always seems to induce an odd hue of sensory harmony for me, afterward. It is a harmony that filters my senses through the attributes of the audio in question.

In this case, I was writing patterns in hexadecimal columns, altering spatial algorithms of a reverb dll, and interpolating between values manually via column strings, which is the most precise method I’ve found thus far concerning textural manipulation. The latent effect this seems to have on my senses is interesting. I find my brain has momentary difficulty discerning certain commonplace, household sounds.

I’ll take a break to use the bathroom for a moment, and the resonant frequency of the water-tank filling itself up after flushing will be a few hertz away from a ‘G’ note, the leaky faucet simultaneously emitting a 440 Hertz tone in ‘A’, so I’ll scamper to the faucet and try turning the knob – ever so slightly and gingerly – to attempt a pitch correction to A#, thus helping the universe by converting the chord from a ‘second’ to a ‘third’, unaware for that brief moment that not every set of circumstances that produces an audible sound can be regulated, sequenced, or altered in any controlled manner.

There are endless examples, naturally:

You are in a movie theater. A whining, bastard of a child is whining like a bastard in the seat in front of you, ruining your overpriced movie-going experience. One may implement a series of filters by obstructing the airways of the child with a wondrous variety of materials, each containing their own wave-dampening and absorption properties, or one may opt for a dramatic deletion of the waves’ amplitude by inserting a cutlery device into the esophagus. With adequate real-time software, his waveform could be analyzed, and a series of speakers or transducers would then emit the inverse opposite waveform, canceling the original sound if the two are within appropriate spatial parameters of one another.


EDIT
: It is just over one year since this post, and the album is finished. What an amazing experience, as always. Thank you to so many developers that made it possible, especially Juan Antonio Argüelles Rius and Oskari Tammelin.